This visually surprising title is set inside a fantasy universe steeped in unique mythologies from across the globe.
Mytheon will be offering 3 distinct personality classes, each focusing on a particular "Power Stone" type ,eg summoning or healing. Players will travel to the distant land of Colchis, once home to the famous Golden Fleece, now defending Argos. 2 distinct regions form the land of Colchis - the cast Fallow Field and the Grove of Ares. Since their triumph over the dragon, the holy grove has become infiltrated with brutal soldiers of Ares, the god of war. The dusty furrows of the Fallow Field are dotted with the skeletal remains of dead trees ; now home to carrion creatures that prey on the thoughtless. Remains of a town lie just outside the field's borders, long abandoned by its inhabitants and now overrun with evil beasts. What was once a flourishing market, trapped by the houses of the townspeople, now lies empty. The Shattered Isle is home to Poseidon, the ultimate ruler of seas and quakes. The isle is also home to Amphitrite, Poseidon's beloved other half, and their child, Triton. Together, the family forms a triad symbological of the sea's peace, betrayal, and unrelenting dominion. These qualities are mirrored in the domains over which they preside. The island features a various geography ; from craggy, impassable cliffs to rolling meadows and gardens. In the Church of Poseidon, the vengeful sea god prepares his minions for the approaching battle with mankind. The skeletal remains of past attackers lie half buried in the sands surrounding crumbling columns and scarred stones. Waterfalls cascade down stone ledges, casting a fine spray that coats the rocky surfaces and foliage. The Dominion of Hades is the center of Hades' power in the Subculture . From this dark, sumptuous palace, Hades and his queen, Persephone, rule the Subculture without mercy. The Dominion of Hades is a monument to death and eradication. Home to the immortal god of material wealth - Hades, lord of the dead, rules his realm with an iron fist. Gloomy corridors and gaping halls exude a strange sense of foreboding to people who would risk entry within. Split into 3 great regions - the Hall of the Dead, the Garden of the Furies, and the Court of Hades, Stonecasters must embark deep into this fiery stronghold and face threatening legions of undead monsters to confront Hades himself, his power boosted inside his very own domain.




